Functions, graphs and their key features

Maths: Applications and Interpretation · Functions. The idea in plain words, the rules to remember, the mistake to avoid and a worked example, written and checked by Mega Lecture.

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The idea

A function is a rule that gives exactly one output for each input. The domain is the set of inputs allowed and the range is the set of outputs that result. In a real model the domain is limited by the context, for example time from 0 until a ball lands.

The inverse function f−1 undoes f: if f sends 3 to 2, then f−1 sends 2 back to 3. Its graph is the graph of f reflected in the line y = x.

Use your graphing calculator to draw the graph and read its key features: intercepts, zeros, maximum and minimum points, the vertex, lines of symmetry, asymptotes, and points where two graphs cross.

Rules to remember

Common mistake

Students read f−1(x) as 1/f(x). It is the inverse function, not the reciprocal. For the range, they also test only the end points of the domain and miss a minimum or maximum that lies between them.

Worked example

Given f(x) = (x + 5)/4, find f−1(x).

  1. Write y = (x + 5)/4, then swap x and y: x = (y + 5)/4.
  2. Multiply by 4: 4x = y + 5, so y = 4x − 5.
  3. Check: f(3) = (3 + 5)/4 = 2 and 4 × 2 − 5 = 3, so the inverse returns the input.

Answer: f−1(x) = 4x − 5

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