Graphs of functions

Maths · Algebra and graphs. The idea in plain words, the rules to remember, the mistake to avoid and a worked example, written and checked by Mega Lecture.

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The idea

To draw the graph of a function, make a table of values, plot the points and join them with a smooth curve. You should know the shapes: a quadratic is a U or an upside-down U, a cubic has an S shape, a reciprocal graph such as y = 6/x has two separate branches, and an exponential graph such as y = 2x rises faster and faster.

Graphs solve equations. The solutions of f(x) = 0 are the x-values where the curve crosses the x-axis. To solve a different equation, draw a suitable straight line and read the x-values where it meets the curve.

The gradient of a curve at a point is the gradient of the tangent drawn there.

Rules to remember

Common mistake

In a table of values, a negative x must be squared with brackets: (−2)2 = +4, not −4. Also join points with a smooth curve, never with a ruler.

Worked example

The graph of y = x3 − 2x is drawn. Which straight line must be drawn to solve x3 − 3x − 1 = 0?

  1. The left side must become x3 − 2x, so add x + 1 to both sides.
  2. Left: x3 − 3x − 1 + x + 1 = x3 − 2x. Right: 0 + x + 1 = x + 1.
  3. So x3 − 2x = x + 1. Draw y = x + 1 and read the x-coordinates where it meets the curve.

Answer: The line y = x + 1

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